SpecBAS 0.914 Released for Windows/Linux64/OSX64

SpecBAS 0.914 Released for Windows/Linux64/OSX64

Postby ZXDunny » Sun May 07, 2017 1:42 pm

And here's another round of bug fixes - mostly for the OSX/Linux builds, but the windows build will also benefit.

Windows/Linux:
https://drive.google.com/open?id=0B6gXs ... TdoUkZHc00

OSX:
https://drive.google.com/open?id=0B6gXs ... 2t0aUgtdzA

Here's what's new:

Code: Select all
v0.0.0.914
==========

Added:

  FORCE array(),fdir,fmag command to allow the user to apply a force to an array of particles
  SPRITE FRONT, SPRITE BACK commands to manage sprite priorities

Fixed:

  Fixed left/right not setting DesPos properly
  Fixed loading a new file not setting the PROGLINE to the first line and scrolling to it.
  Fixed overflow in syntax checker causing compiler crashes.
  Fixed in-line add etc addressing the wrong vars.
  Attempt to fix thread critical section deadlock in the compiler.
  Fixed CPU usage, but breaks the usefulness of the FPS readout.
  OSX: Fixed startup crash
  Fixed CENTRE/SCALE conflict
  Fixed crash on invalid keyword alone on a DC Line
  Fixed clipboard operations in OSX.
  Fixed CMD+<alpha> keys in OSX.


It's just an interim release while I work on some new UI functions and dialogs, to fix stability in the new editor.
10 PRINT "SCUNTHORPE"(2 TO 5);" ";: GOTO 10
ZXDunny
 
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